using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public partial class AudioBackgroundPanel
{
    private Button YesButton;
    private Button NoButton;

    public override void InitializedObj()
    {
        base.InitializedObj();

        YesButton = UIObj.transform.Find("SelectGroup/Yes").GetComponent<Button>();
        NoButton = UIObj.transform.Find("SelectGroup/No").GetComponent<Button>();
    }
}
